All groups, instances, type blocks, and bitmaps have a registration point that Flash uses for positioning and transformations. By default, this point is located at the center of the object. By moving an object's registration point, you can position and transform the object relative to, for example, the object's lower left corner. Note that lines and shapes do not have registration points and are positioned and transformed relative to their upper left corner.
When editing the registration point of an instance, you'll often have better results if you edit the symbol, and move the artwork in symbol-editing mode such that the registration point appears where you'd like it. See Editing symbols.
To edit the registration point of an object:
1 | Select an object. |
2 | Choose Modify > Transform > Edit Center. |
A crosshair representing the center point is highlighted. | |
3 | Drag the highlighted crosshair to a new location. |
4 | Click elsewhere on the page to deselect the crosshair. |
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